package com.phantasy.scene.sceneUnit.baseUnit.things.heartbeat
{
	/**
	 *帧频 
	 * @author Liseen
	 * 
	 */	
	public class ThingFrameFrequency
	{
		public static const RUN:int = 0;
		public static const SLOW_RUN:int = 10;
		public static const FLY:int = 0;
		public static const FLY_STAND:int = 1;
		public static const STAND:int = 0;
		public static const ATTACK:int = 0;
		public static const ATTACK_EFFECT:int = 4;
		public static const HURT:int = 0;
		public static const SIT:int = 0;
		public static const DIE:int = 0;
		public static const EFFECT:int = 4;
		public function ThingFrameFrequency()
		{
		}
	}
}